Sunday, November 23, 2014

Dragon Age 3 Inquisition Gameplay 1080 Full HD




Next clip: Dragon age Inguisition from PAX Australia -here

Dragon Age 3 Inquisition Gameplay

Credits go to Publisher: Electronic Arts and

Developer: Bio Ware

Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.



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Dragon Age Inquisition — How to build strong human female Gameplay




This Video of Dragon Age Inquisition is to learn how to make a strong human female character...Enjoy

Credits go to Publisher: Electronic Arts and

Developer: Bio Ware

Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.

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Dragon Age Inquisition Gameplay Full HD Story, Sides and Choices




This Video of Dragon Age Inquisition is about the choices that you make in the game... enjoy

Credits go to Publisher: Electronic Arts and

Developer: BioWare

Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.

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Dragon Age Inquisition — PAX Australia Twitch Stream 31 10 2014 - Gameplay




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Presentation Credits go to PAX Team Australia 

Credits go to Publisher: Electronic Arts and
Developer: BioWare

Dragon Age Inqusition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition. 

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Middle Earth Shadow of Mordor 30 Minutes of Gameplay Walkthrough 1080p HD




Middle-Earth Shadow of Mordor gameplay.

Middle-Earth Shadow of Mordor, a prequel to The Lord of The Rings, delivers a dark story of retribution as players will assume the role of Talion, a ranger who loses everything on the night of Sauron's return to Mordor. As Talion's personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

With a dynamic next-gen game environment powered by the Nemesis System, players orchestrate their personal plan of vengeance as they bend Mordor to their will; ensuring a unique experience to all players. Every enemy players face is a unique individual, differentiated by their personality, strengths and weaknesses.

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Dragon Age Inquisition 30 Minutes - Maps, World and Characters [1080 HD]




Next clip: Dragon age Inguisition from PAX Australia - https://www.youtube.com/watch?v=Tlf7L...
This vid is not filmed by me credits go to Publisher: Electronic Arts and
Developer: Bio Ware

Dragon Age Inqusition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition. 

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Dragon Age Inquisition Story





Dragon Age: Inquisition is a sequel to Dragon Age: Origins and Dragon Age II and is developed by BioWare. It was first (informally) announced on Twitter, the evening of May 19th, 2011, by BioWare Creative Lead Alistair McNally. It was then formally confirmed as Dragon Age III: Inquisition on September 17th, 2012 in an open letter by Executive Producer Mark Darrah. It was revealed during Electronic Arts' E3 2013 press conference that Dragon Age: Inquisition will be released in the Autumn of 2014. As of November 18th, the game has been released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC in the United States, and has released on all of the same systems on November 21st in Europe, after being delayed from its initial release date of October 7th.  On April 22nd, 2014, BioWare released a trailer confirming an October 7th, 2014 release date for Dragon Age: Inquisition. On July 22nd, 2014, the game release was delayed to November 18th for North America and November 21st for Europe.
Development of Inquisition began prior to the release of Dragon Age II, and it was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.
BioWare is planning on combining elements of earlier installments in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition.

Combat is also expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes but better thinking. The armor customization will differ from both Dragon Age: Origins and Dragon Age II, in that each party member will have interchangeable armor pieces that will customize the look according to its specification and class.They will also refrain from reusing environments, a common criticism of Dragon Age II. Cinematic designer Jon Perry said that "one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2."


BioWare will use a brand new engine which will use Frostbite 3 as a foundation.

The game will have creatures new to the series. Regarding character creation, the advent of multiple playable races will by necessity require different body and armor models for the protagonist. This aspect, according to Mike Laidlaw, will furthermore take precedence over any potential body shape choices or sliders in the Inquisition character creator.Additionally, according to David Gaider, Inquisition will feature even more race-specific content than was planned for the protagonist backgrounds originally designed for the game.

Although touted as an "open world" game at E3 2013 presentation, the developers quickly clarified that Inquisition will not be open world in the same way as The Elder Scrolls V: Skyrim, but instead simply feature larger locations (than presumably Origins and Dragon Age II) with more exploration freedom. There are 10 large "open world" locations in the game. Gameplay will continue post-story completion, as opposed to retroactive DLC such as in Dragon Age II.

It is the first game in the series to feature mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in Dragon Age II, the wheel will display the type of emotion that matches your dialogue choice.

As in both previous installments, the player character can be one of three classes; warrior, rogue or mage. The player will have the ability to choose one of 4 playable races - human, dwarf, elf or qunari - and of either gender. Body sliders will not be available to customize the player character's physique; rather, the engine will support differing body shapes for each race.Two voice sets will also be available for each gender: in the English version, one will have a British accent, and the other an American one.

Like the Warden, the Warden-Commander, and Hawke in previous titles, the Inquisitor will be able to recruit companions. It has been revealed that there will be nine possible party members in total. All companions can be customized via armor appearance and in-class weapon style. Furthermore, in exploration they will assist the player by calling out sights of interest.

According to Mike Laidlaw, as in Dragon Age: Origins, the Inquisitor will be able to speak to companions as desired, though not necessarily in every location.

According to Mike Laidlaw in an interview with Eurogamer, companions will leave the party if approval ratings are too low, similar to Dragon age: Origins, and it is possible to only have one companion remaining in the end. It's also possible for the companion to betray the Inquisitor depending on the choices made by the player.

Part of the gameplay of Inquisition involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and upgraded to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.

Crafting returns in Inquisition, which according to Cameron Lee, is the deepest BioWare has ever created. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item will determine its appearance.

While playing, the GUI for Dragon Age: Inquisition will include a radar which displays important points and foes. Mike Laidlaw has stated it's better for battles. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.

Combat in Dragon Age: Inquisition will have a greater focus on strategy than in Dragon Age II. Party health will not regenerate automatically after an encounter as it did in Dragon Age II and Dragon Age: Origins, and mage characters will not be able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items will be limited, to instill a need to adequately prepare for combat and exploration.

With regards to the PC edition of Inquisition, Laidlaw revealed that the tactical quickbar will be locked at 8 slots, because "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."

During fights, the environments will also be able to be exploited and manipulated to a greater degree than in Dragon Age II. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a grease spell in Dragon Age: Origins—but the enemy may respond by melting the ice wall, eliminating the player's advantage.


Eliminating other NPCs, including wildlife, will also have an effect on gameplay in Inquisition. The player will have the ability to forage or hunt an area into scarcity, which will allow other species of plants and animals to proliferate instead. Furthermore, clearing an area of intelligent enemies like bandits or dragons will impact the locale greatly. Each dragon is unique from a gameplay standpoint.

Saturday, November 22, 2014

Elder Scrolls Online Beta- Review [720 HD] (PC/PS3/XBOX 360) with commentary







The Elder Scrolls Online had been in development for 5 years prior to its announcement in May 2012. It is the first project for ZeniMax Online Studios, which was formed in 2007. Matt Firor, studio lead at ZeniMax Online, is also the director of The Elder Scrolls Online.

While rumors of a massively multiplayer The Elder Scrolls game had been circulating for years, accurate information about the game and its imminent May 2012 announcement was not leaked until March 2012, to online publication Tom's Guide by an anonymous industry source.  According to the leak, the game was scheduled to be shown at E3 2012 in June and QuakeCon 2012 in August. On November 8, 2012, Bethesda released a video on YouTube called "An Introduction to The Elder Scrolls Online", in which the game's developers talk about the game's content and development. Several actors were announced to voice the characters of The Elder Scrolls Online, among them John Cleese, Bill Nighy, Kate Beckinsale, Lynda Carter, Alfred Molina, Michael Gambon, Jennifer Hale, Malcolm McDowell, and Peter Stormare. Beta sign-ups for The Elder Scrolls Online began on January 21, 2013, and continued for seven rounds until February 26 On June 2013, Sony announced that The Elder Scrolls Online would be available on PlayStation 4 at their E3 press conference. It was later clarified by Bethesda that it would also be available on Xbox One. While players on PC and Mac play together, those on Xbox One and PlayStation 4 play only with others on the same platform. In August 2013, at Gamescom, it was announced that The Elder Scrolls Online would have a monthly subscription fee upon release for all platforms. Subscriptions can be purchased in 30-, 90-, and 180-day increments. While it was announced in January 2014 that the game would not require a PlayStation Plus subscription to play online, the Xbox One version will require an Xbox Live Gold subscription in addition to a The Elder Scrolls Online monthly subscription. On May 8, 2014, Bethesda spoke about development of the console editions, announcing that the release date for the PlayStation 4 and Xbox One versions of the game would be delayed until the end
of 2014.




Elder Scrolls Online Beta



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Hitman Absolution 9 clips





Hitman Absolution gameplay walkthrough!

NEW Hitman Absolution Gameplay Walkthrough for PC.



Intro:

Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47's whereabouts, nor does the player for certain - though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, "preferably in the back". It is also confirmed that 47 will kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to protect and find this girl called Victoria. As 47 accepts Diana's dying wish, the ICA deem 47 as traitor and sent a group of assassins known as The Saints to kill him.

Agent 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United States.


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Hitman Absolution Mission 5 Full Hunter and Hunted




Hitman Absolution gameplay walkthrough!
NEW Hitman Absolution Gameplay Walkthrough for PC.

Intro:



Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47's whereabouts, nor does the player for certain - though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, "preferably in the back". It is also confirmed that 47 will kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to protect and find this girl called Victoria. As 47 accepts Diana's dying wish, the ICA deem 47 as traitor and sent a group of assassins known as The Saints to kill him.
Agent 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United States.


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Hitman Absolution Story

Hitman Absolution
Hitman: Absolution is the fifth title in the Hitman series by producer, IO Interactive, published by Square Enix and co-published by Eidos. The game was released for the PlayStation 3, Xbox 360 and Microsoft Windows on November 20, 2012.
Hitman: Absolution runs on IO Interactive's proprietary Glacier 2 game engine, combining classic Hitman game mechanics with new mechanics.
The game's story further delves into the mysterious life of Agent 47, the series' protagonist. Hitman: Absolution was unveiled at the E3 2011 in Los Angeles.

Set after the events of Hitman: Blood Money and Hitman: Damnation, the game begins with Agent 47 detailing his relationship with his handler Diana Burnwood whom he had trusted until she, without explanation, betrayed theInternational Contract Agency (ICA) by sabotaging their funding and database, using the subsequent confusion to vanish. After the ICA is reformed, 47 is tasked by his new handler, Benjamin Travis, a high level official within the ICA, to kill Diana for her betrayal and retrieve an important Agency asset; a teenaged girl named Victoriafrom her mansion in Chicago, Illinois. 47 sneaks into her mansion and shoots Diana. Rather than finishing her off, 47 comforts the dying Diana and asks her why she betrayed the ICA. Diana discovered Victoria was genetically-engineered to be an Assassin for the ICA. Not wishing to see Victoria suffer the same fate as 47, she betrayed the ICA and escaped with her. As Diana's final request, 47 agrees to protect Victoria, for which Travis brands him a traitor.
After 47 drops Victoria off at the Rosewood Orphanage to hide, he contacts his informant, Birdie, for information about Victoria and the ICA, which Birdie agrees to provide once 47 has assassinated a crime boss in Chinatown for him. After cutting the barcode tattoo out of his head and giving his Silverballers to Birdie, 47 is informed by Birdie about a man named Blake Dexter, head of Dexter Industries, a home defense system company, who is staying at the Terminus Hotel. 47 sneaks into the hotel and learns from a conversation between Dexter and his secretary Layla Stockton in his penthouse that Dexter is planning to kidnap Victoria and sell her to the highest bidder. However, 47 is knocked out by Dexter's bodyguard Sanchez. Dexter, realizing who 47 is, kills a hotel maid, frames 47 and leaves him to die after setting his penthouse on fire. 47 manages to escape the hotel, and is then hunted by the Chicago PD. After escaping the police, Birdie sends 47 to kill Dexter's Dom Osmand. After Dom is killed, Birdie calls 47 for help as Dexter has hired thugs lead by a criminal named Edward Wade to find him in order to discover Victoria's location. 47 heads to Chinatown and kills the thugs searching for Birdie only to discover Birdie has already been captured, and immediately heads to the orphanage, unaware Birdie has betrayed him by revealing Victoria's location to Wade so that his life may be spared.
47 manages to arrive at the orphanage just as Wade and his men attack. 47 mortally wounds Wade but Victoria is kidnapped and taken hostage by Lenny, Dexter's son. Learning where to find Dexter from a matchbox found on Wade, 47 heads to the town of Hope, South Dakota, where Dexter rules the town due to his PMC's and the corrupt town sheriff, Clive Skurky, who is under his pay. Retrieving his Silverballers, 47 takes out Lenny's gang, the "Hope Cougars", who were planning to kidnap Victoria from Dexter and sell her to a rival weapons company. After interrogating Lenny over where Victoria is, 47 can either kill Lenny or leave him to die in the desert. Arriving at Dexter Industries HQ, 47 sneaks into the company's laboratory, kills the scientists who examined Victoria and destroys their research data on her. After killing Sanchez in an underground cage fight, 47 recuperates at a hotel but the hotel is attacked by an ICA strike team lead by "The Saints". 47 eliminates The Saints including their leader, Lasandra Dixon. Angered over this failure, Travis heads to Hope with a large group of ICA operatives to kill 47 and find Victoria.
47 manages to find Victoria under the Hope Courthouse jails but is subdued by Sheriff Skurky. As Dexter tortures 47, demanding to know where his son is, he is informed that Travis wants Victoria back in exchange for $10 million and leaves. 47 manages to escape into the streets of Hope, just as the ICA takes over the town. 47 chases Skurky to a church where the sheriff tells 47 that Dexter is heading to Blackwater Park in Chicago, before 47 kills him. In Chicago, Dexter and Travis attempt an exchange for Victoria for $10 million but the deal turns sour when Travis refuses his part of the deal and Dexter takes the money anyway. After reaching the top of Blackwater Park, 47 kills Layla and finally Dexter himself, after the latter had tried to escape with Victoria on a helicopter. In Dexter's dying words he offers an apology to his son and his money, leading a disgusted Victoria to throw the $10 million on his body before leaving with 47.
A few months later, Travis and his assistant Jade Nguyen arrive at a cemetery in England with an ICA crew to find Diana's grave as he has suspicions that Diana might not be dead. 47 is there as well as he recounts the letter Diana gave to him. In the letter, Diana reveals Victoria was created by Travis's funding without the knowledge and approval of the ICA higher ups and tasks him to eliminate Travis. After eliminating Jade and Travis's elite bodyguards, 47 confronts Travis himself after injuring him in an explosion. As Travis rants at 47 for wasting Victoria's potential for the ICA, he asks 47 if he really did kill Diana to which 47 responds "You will never know" and kills Travis.
It is later revealed that Diana survived and Victoria is with her at her mansion where 47 watches them from his scope thus revealing that only he knew all along he hit Diana with a shot that would not be fatal. The game ends with a message from Diana to 47 welcoming him back to the ICA and thanking him for his help. This also reveals that the story from the end of Blood Money to Absolution was all one daring hit contract on individuals within the Agency by Diana and executed by 47 to protect Victoria and to terminate the assassin cloning project. In the epilogue, DetectiveCosmo Faulkner of the Chicago PD, who has been tracking 47 since the Terminus Hotel fire, is having trouble discovering 47's identity until Birdie offers to help him for a price.

Source


Wednesday, November 19, 2014

Hunted The Demon's Forge gameplay End of Game [1080 HD] (PC/PS3/XBOX 360)




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Hunted: The Demon's Forge Review

Hunted: The Demon's Forge Review

The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk are disappearing. Upon the promise of their fortune in gold, two mercenaries have taken on the daunting task of finding out where the innocents have been taken and to stop the madness. Their journey will take them on a dark and twisted path where they will encounter vicious creatures, death and sacrifice. This path will lead them deep within the world of Kala Moor...and to the secrets of The Demon's Forge.

Review

Hunted has been pushed as a co-op game first and foremost, but it’s okay either way. I played about half of it with a buddy, and while playing with friends always has the advantage of, you know, human companionship, the AI isn’t impossible to play with. In fact, whereas neither I, nor my friend, boosted each other initially, the computer I played with was frequently powering me up during battles.
Probably the most intriguing aspect of Hunted is the choice between characters. It’s basically two different games. One is a cover-based shooter with ranged weapons varying in strength and advantages. The other is a hack-and-slash slaughterfest with no use for cover. Caddoc, the strong (obviously male) character is a grizzled Vin Diesel clone with a mace for a brain and an obligatory English accent. He exists basically as an aggro-whore, usually right in the middle of the action smashing craniums and providing a distraction in order for E’lara to line up a shot.
E’lara (complete with unnecessary fantasy apostrophe) is an artist with a bow and much more fun to play with. When hiding in cover, her accuracy increases and features a snap-to auto aim that makes using a bow and arrow feel much smoother and more natural. When running around, blind firing will generally shoot an auto-aimed arrow at an enemy depending on if you’re facing them. Combined with a fast bow, this adds an almost movie quality of a sexy elf launching countless arrows without hesitation into the faces of various creatures. While this may make using a bow sound easy, it isn’t. You are constantly being mobbed by hordes of skeletons and unnamable creatures and finding time to shoot between dodging and rolling is a challenge.