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Next clip: Dragon age Inguisition from PAX Australia -here
Dragon Age 3 Inquisition Gameplay
Credits go to Publisher: Electronic Arts and
Developer: Bio Ware
Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.
This Video of Dragon Age Inquisition is to learn how to make a strong human female character...Enjoy
Credits go to Publisher: Electronic Arts and
Developer: Bio Ware
Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.
This Video of Dragon Age Inquisition is about the choices that you make in the game... enjoy
Credits go to Publisher: Electronic Arts and
Developer: BioWare
Dragon Age Inquisition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.
Credits go to Publisher: Electronic Arts and Developer: BioWare
Dragon Age Inqusition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.
I play my games on: Lenovo G510 Procesor: Intel Core i7 Monitor Resolution: 1366x768 RAM: 4 GB DDR3 (1600 MHz) RPM: 5400 Video Procesor: AMD Radeon HD 8570 (2048 MB) Memory: 1 TB Windows 7 / 64 bit
Middle-Earth Shadow of Mordor, a prequel to The Lord of The Rings, delivers a dark story of retribution as players will assume the role of Talion, a ranger who loses everything on the night of Sauron's return to Mordor. As Talion's personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.
With a dynamic next-gen game environment powered by the Nemesis System, players orchestrate their personal plan of vengeance as they bend Mordor to their will; ensuring a unique experience to all players. Every enemy players face is a unique individual, differentiated by their personality, strengths and weaknesses.
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Next clip: Dragon age Inguisition from PAX Australia - https://www.youtube.com/watch?v=Tlf7L... This vid is not filmed by me credits go to Publisher: Electronic Arts and Developer: Bio Ware
Dragon Age Inqusition - Dragon Age: Inquisition will be released in the fall of 2014. The game is set to be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. On April 22, 2014, Bio Ware released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.
I play my games on: Lenovo G510 Procesor: Intel Core i7 Monitor Resolution: 1366x768 RAM: 4 GB DDR3 (1600 MHz) RPM: 5400 Video Procesor: AMD Radeon HD 8570 (2048 MB) Memory: 1 TB Windows 7 / 64 bit
Dragon
Age: Inquisition is a sequel to Dragon Age: Origins and Dragon Age II and is
developed by BioWare. It was first (informally) announced on Twitter, the
evening of May 19th, 2011, by BioWare Creative Lead Alistair McNally. It was
then formally confirmed as Dragon Age III: Inquisition on September 17th, 2012
in an open letter by Executive Producer Mark Darrah. It was revealed during
Electronic Arts' E3 2013 press conference that Dragon Age: Inquisition will be
released in the Autumn of 2014. As of November 18th, the game has been released
on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC in the United
States, and has released on all of the same systems on November 21st in Europe,
after being delayed from its initial release date of October 7th. On April 22nd, 2014, BioWare released a
trailer confirming an October 7th, 2014 release date for Dragon Age:
Inquisition. On July 22nd, 2014, the game release was delayed to November 18th
for North America and November 21st for Europe.
Development of Inquisition began prior to
the release of Dragon Age II, and it was originally conceived as a
multiplayer-only game, codenamed "Blackfoot" during development.
BioWare is planning on combining elements
of earlier installments in the series, Dragon Age: Origins and Dragon Age II, into
the creation of Dragon Age: Inquisition.
Combat is also expected to differ
somewhat from its predecessors and focus more on a player's ability to prepare,
position and form a cohesive team with their party members, requiring fewer
repetitive finger strikes but better thinking. The armor customization will
differ from both Dragon Age: Origins and Dragon Age II, in that each party
member will have interchangeable armor pieces that will customize the look
according to its specification and class.They will also refrain from reusing
environments, a common criticism of Dragon Age II. Cinematic designer Jon Perry
said that "one level in Dragon Age 3 is as big as all of the levels in Dragon
Age 2."
BioWare will use a brand new engine which
will use Frostbite 3 as a foundation.
The game will have creatures new to the
series. Regarding character creation, the advent of multiple playable races
will by necessity require different body and armor models for the protagonist.
This aspect, according to Mike Laidlaw, will furthermore take precedence over
any potential body shape choices or sliders in the Inquisition character
creator.Additionally, according to David Gaider, Inquisition will feature even
more race-specific content than was planned for the protagonist backgrounds
originally designed for the game.
Although touted as an "open
world" game at E3 2013 presentation, the developers quickly clarified that
Inquisition will not be open world in the same way as The Elder Scrolls V:
Skyrim, but instead simply feature larger locations (than presumably Origins and
Dragon Age II) with more exploration freedom. There are 10 large "open world"
locations in the game. Gameplay will continue post-story completion, as opposed
to retroactive DLC such as in Dragon Age II.
It is the first game in the series to feature
mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in
Dragon Age II, the wheel will display the type of emotion that matches your
dialogue choice.
As in both previous installments, the
player character can be one of three classes; warrior, rogue or mage. The
player will have the ability to choose one of 4 playable races - human, dwarf,
elf or qunari - and of either gender. Body sliders will not be available to
customize the player character's physique; rather, the engine will support
differing body shapes for each race.Two voice sets will also be available for
each gender: in the English version, one will have a British accent, and the other
an American one.
Like the Warden, the Warden-Commander,
and Hawke in previous titles, the Inquisitor will be able to recruit
companions. It has been revealed that there will be nine possible party members
in total. All companions can be customized via armor appearance and in-class
weapon style. Furthermore, in exploration they will assist the player by calling
out sights of interest.
According to Mike Laidlaw, as in Dragon
Age: Origins, the Inquisitor will be able to speak to companions as desired,
though not necessarily in every location.
According to Mike Laidlaw in an interview
with Eurogamer, companions will leave the party if approval ratings are too
low, similar to Dragon age: Origins, and it is possible to only have one
companion remaining in the end. It's also possible for the companion to betray
the Inquisitor depending on the choices made by the player.
Part of the gameplay of Inquisition
involves obtaining and maintaining power in various regions of the map. In
part, this is done through strongholds, which can be seized and upgraded to
accomplish various tasks, and which serve as a hub for promoting the interests
of the Inquisition.
Crafting returns in Inquisition, which
according to Cameron Lee, is the deepest BioWare has ever created. In addition
to crafting items from raw materials, players can create different parts of the
final product and then combine them (e.g. different sections of a staff may be
crafted before combining them). The materials used to create the item will
determine its appearance.
While playing, the GUI for Dragon Age:
Inquisition will include a radar which displays important points and foes. Mike
Laidlaw has stated it's better for battles. The game can be played using a
tactical camera view (where the party is controlled from overhead), or from the
third person.
Combat in Dragon Age: Inquisition will
have a greater focus on strategy than in Dragon Age II. Party health will not
regenerate automatically after an encounter as it did in Dragon Age II and
Dragon Age: Origins, and mage characters will not be able to repeatedly cast,
or "spam," healing spells. Similarly, the ability to carry healing
items will be limited, to instill a need to adequately prepare for combat and
exploration.
With regards to the PC edition of
Inquisition, Laidlaw revealed that the tactical quickbar will be locked at 8
slots, because "32 abilities (along with passives/upgrades) across the
party provides a broad spectrum of tactical options."
During fights, the environments will also
be able to be exploited and manipulated to a greater degree than in Dragon Age
II. This capacity goes both ways, however. For example, a mage character may
cast an "ice wall" spell to create cover on a battlefield or hem an
enemy into a corner—a similar idea to a mage casting a fire spell after using a
grease spell in Dragon Age: Origins—but the enemy may respond by melting the
ice wall, eliminating the player's advantage.
Eliminating other NPCs, including
wildlife, will also have an effect on gameplay in Inquisition. The player will
have the ability to forage or hunt an area into scarcity, which will allow
other species of plants and animals to proliferate instead. Furthermore,
clearing an area of intelligent enemies like bandits or dragons will impact the
locale greatly. Each dragon is unique from a gameplay standpoint.
The Elder Scrolls Online had been in development for 5 years prior to its
announcement in May 2012. It is the first project for ZeniMax Online Studios,
which was formed in 2007. Matt Firor, studio lead at ZeniMax Online, is also
the director of The Elder Scrolls Online.
While rumors of a
massively multiplayer The Elder Scrolls game had been circulating for years,
accurate information about the game and its imminent May 2012 announcement was
not leaked until March 2012, to online publication Tom's Guide by an anonymous
industry source. According to the leak, the game was scheduled to be
shown at E3 2012 in June and QuakeCon 2012 in August. On November 8, 2012,
Bethesda released a video on YouTube called "An Introduction to The Elder
Scrolls Online", in which the game's developers talk about the game's content
and development. Several actors were announced to voice the characters of The Elder
Scrolls Online, among them John Cleese, Bill Nighy, Kate Beckinsale, Lynda
Carter, Alfred Molina, Michael Gambon, Jennifer Hale, Malcolm McDowell, and
Peter Stormare. Beta sign-ups for The Elder Scrolls Online began
on January 21, 2013, and continued for seven rounds until February 26
On June 2013, Sony announced that The Elder Scrolls Online would be available
on PlayStation 4 at their E3 press conference. It was later clarified by
Bethesda that it would also be available on Xbox One. While players on PC and
Mac play together, those on Xbox One and PlayStation 4 play only with others on
the same platform. In August 2013, at Gamescom, it was announced that The Elder
Scrolls Online would have a monthly subscription fee upon release for all
platforms. Subscriptions can be purchased in 30-, 90-, and 180-day increments.
While it was announced in January 2014 that the game would not require a
PlayStation Plus subscription to play online, the Xbox One version will require
an Xbox Live Gold subscription in addition to a The Elder Scrolls Online
monthly subscription. On May 8, 2014, Bethesda spoke about development of the
console editions, announcing that the release date for the PlayStation 4 and
Xbox One versions of the game would be delayed until the end
of 2014.
Elder Scrolls Online Beta
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NEW Hitman Absolution Gameplay Walkthrough for PC.
Intro:
Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47's whereabouts, nor does the player for certain - though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, "preferably in the back". It is also confirmed that 47 will kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to protect and find this girl called Victoria. As 47 accepts Diana's dying wish, the ICA deem 47 as traitor and sent a group of assassins known as The Saints to kill him.
Agent 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United States.
Hitman Absolution gameplay walkthrough!
NEW Hitman Absolution Gameplay Walkthrough for PC.
Intro:
Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47's whereabouts, nor does the player for certain - though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, "preferably in the back". It is also confirmed that 47 will kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to protect and find this girl called Victoria. As 47 accepts Diana's dying wish, the ICA deem 47 as traitor and sent a group of assassins known as The Saints to kill him.
Agent 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United States.
Hitman:
Absolution is the fifth title in the Hitman series by producer, IO Interactive,
published by Square Enix and co-published by Eidos. The game was released for
the PlayStation 3, Xbox 360 and Microsoft Windows on November 20, 2012.
Hitman:
Absolution runs on IO Interactive's proprietary Glacier 2 game engine,
combining classic Hitman game mechanics with new mechanics.
The game's
story further delves into the mysterious life of Agent 47, the series'
protagonist. Hitman: Absolution was unveiled at the E3 2011 in Los Angeles.
Set after
the events of Hitman: Blood Money and Hitman:
Damnation, the game begins with Agent 47 detailing
his relationship with his handler Diana
Burnwood whom he had trusted until she, without explanation, betrayed
theInternational Contract Agency (ICA)
by sabotaging their funding and database, using the subsequent confusion to
vanish. After the ICA is reformed, 47 is tasked by his new handler, Benjamin
Travis, a high level official within the ICA, to kill Diana for her
betrayal and retrieve an important Agency asset; a teenaged girl named Victoriafrom
her mansion in Chicago, Illinois. 47 sneaks into her mansion and shoots
Diana. Rather than finishing her off, 47 comforts the dying Diana and asks her
why she betrayed the ICA. Diana discovered Victoria was genetically-engineered
to be an Assassin for the ICA. Not wishing to see Victoria suffer the same fate
as 47, she betrayed the ICA and escaped with her. As Diana's final request, 47
agrees to protect Victoria, for which Travis brands him a traitor.
After 47
drops Victoria off at the Rosewood Orphanage to hide, he contacts his
informant, Birdie,
for information about Victoria and the ICA, which Birdie agrees to provide once
47 has assassinated a crime boss in Chinatown for
him. After cutting the barcode tattoo out of his head and giving his Silverballers to
Birdie, 47 is informed by Birdie about a man named Blake
Dexter, head of Dexter Industries, a home defense
system company, who is staying at the Terminus
Hotel. 47 sneaks into the hotel and learns from a conversation between
Dexter and his secretary Layla
Stockton in his penthouse that Dexter is planning to kidnap Victoria
and sell her to the highest bidder. However, 47 is knocked out by Dexter's
bodyguard Sanchez.
Dexter, realizing who 47 is, kills a hotel maid, frames 47 and leaves him to
die after setting his penthouse on fire. 47 manages to escape the hotel, and is
then hunted by the Chicago PD. After escaping the police, Birdie sends 47 to
kill Dexter's Dom Osmand. After Dom is killed, Birdie calls 47 for
help as Dexter has hired thugs lead by a criminal named Edward Wade to
find him in order to discover Victoria's location. 47 heads to Chinatown and
kills the thugs searching for Birdie only to discover Birdie has already been
captured, and immediately heads to the orphanage, unaware Birdie has betrayed
him by revealing Victoria's location to Wade so that his life may be spared.
47 manages
to arrive at the orphanage just as Wade and his men attack. 47 mortally wounds
Wade but Victoria is kidnapped and taken hostage by Lenny,
Dexter's son. Learning where to find Dexter from a matchbox found on Wade, 47
heads to the town of Hope, South Dakota, where Dexter rules the town due to his PMC's
and the corrupt town sheriff, Clive
Skurky, who is under his pay. Retrieving his Silverballers, 47 takes out
Lenny's gang, the "Hope Cougars", who were planning to kidnap
Victoria from Dexter and sell her to a rival weapons company. After interrogating Lenny
over where Victoria is, 47 can either kill Lenny or leave him to die in the
desert. Arriving at Dexter Industries HQ, 47 sneaks into the company's
laboratory, kills the scientists who examined Victoria and destroys their
research data on her. After killing Sanchez in an underground cage fight, 47
recuperates at a hotel but the hotel is attacked by an ICA strike team lead by
"The
Saints". 47 eliminates The Saints including their leader, Lasandra
Dixon. Angered over this failure, Travis heads to Hope with a large group
of ICA operatives to kill 47 and find Victoria.
47 manages
to find Victoria under the Hope Courthouse jails but is subdued by Sheriff
Skurky. As Dexter tortures 47, demanding to know where his son is, he is
informed that Travis wants Victoria back in exchange for $10 million and
leaves. 47 manages to escape into the streets of Hope, just as the ICA takes
over the town. 47 chases Skurky to a church where the sheriff tells 47 that
Dexter is heading to Blackwater Park in Chicago, before
47 kills him. In Chicago, Dexter and Travis attempt an exchange for Victoria
for $10 million but the deal turns sour when Travis refuses his part of the
deal and Dexter takes the money anyway. After reaching the top of Blackwater
Park, 47 kills Layla and finally Dexter himself, after the latter had tried to
escape with Victoria on a helicopter. In Dexter's dying words he offers an
apology to his son and his money, leading a disgusted Victoria to throw the $10
million on his body before leaving with 47.
A few months
later, Travis and his assistant Jade Nguyen arrive
at a cemetery in England with an ICA crew to find Diana's grave as he has
suspicions that Diana might not be dead. 47 is there as well as he recounts the
letter Diana gave to him. In the letter, Diana reveals Victoria was created by
Travis's funding without the knowledge and approval of the ICA higher ups and
tasks him to eliminate Travis. After eliminating Jade and Travis's elite
bodyguards, 47 confronts Travis himself after injuring him in an explosion.
As Travis rants at 47 for wasting Victoria's potential for the ICA, he asks 47
if he really did kill Diana to which 47 responds "You will never
know" and kills Travis.
It is later
revealed that Diana survived and Victoria is with her at her mansion where 47
watches them from his scope thus revealing that only he knew all along he hit
Diana with a shot that would not be fatal. The game ends with a message from
Diana to 47 welcoming him back to the ICA and thanking him for his help. This
also reveals that the story from the end of Blood Money to Absolution was all
one daring hit contract on individuals within the Agency by Diana and executed
by 47 to protect Victoria and to terminate the assassin cloning project. In the
epilogue, DetectiveCosmo Faulkner of the Chicago PD, who has been
tracking 47 since the Terminus Hotel fire, is having trouble discovering 47's
identity until Birdie offers to help him for a price.
I play my games on: Lenovo G510 Procesor: Intel Core i7 Monitor Resolution: 1366x768 RAM: 4 GB DDR3 (1600 MHz) RPM: 5400 Video Procesor: AMD Radeon HD 8570 (2048 MB) Memory: 1 TB Windows 7 / 64 bit
The dark ages have become corrupted. Heinous creatures have
emerged from underground. Townsfolk are disappearing. Upon the promise of their
fortune in gold, two mercenaries have taken on the daunting task of finding out
where the innocents have been taken and to stop the madness. Their journey will
take them on a dark and twisted path where they will encounter vicious
creatures, death and sacrifice. This path will lead them deep within the world
of Kala Moor...and to the secrets of The Demon's Forge.
Hunted has been pushed as a co-op game first and
foremost, but it’s okay either way. I played about half of it with a buddy, and
while playing with friends always has the advantage of, you know, human
companionship, the AI isn’t impossible to play with. In fact, whereas neither
I, nor my friend, boosted each other initially, the computer I played with was
frequently powering me up during battles.
Probably the most
intriguing aspect of Hunted is the choice between characters.
It’s basically two different games. One is a cover-based shooter with ranged
weapons varying in strength and advantages. The other is a hack-and-slash
slaughterfest with no use for cover. Caddoc, the strong (obviously male)
character is a grizzled Vin Diesel clone with a mace for a brain and an
obligatory English accent. He exists basically as an aggro-whore, usually right
in the middle of the action smashing craniums and providing a distraction in
order for E’lara to line up a shot.
E’lara (complete
with unnecessary fantasy apostrophe) is an artist with a bow and much more fun
to play with. When hiding in cover, her accuracy increases and features a
snap-to auto aim that makes using a bow and arrow feel much smoother and more
natural. When running around, blind firing will generally shoot an auto-aimed
arrow at an enemy depending on if you’re facing them. Combined with a fast bow,
this adds an almost movie quality of a sexy elf launching countless arrows
without hesitation into the faces of various creatures. While this may make
using a bow sound easy, it isn’t. You are constantly being mobbed by hordes of
skeletons and unnamable creatures and finding time to shoot between dodging and
rolling is a challenge.